Monster
Icewind Kobold
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 14 (hide armor)
- Hit points
- 9 (2d6 + 2)
- Speed
- Walk 30 ft., Climb 20 ft.
- Challenge rating
- 1/8
- Alignment
- Any alignment
- Strength
- 7
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 8
- Wisdom
- 8
- Charisma
- 8
- Passive Perception
- 11
- Saving Throws
- dex: +4; con: +3
- Skills
- perception: +1; stealth: +4; survival: +1
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic
Traits
Pack Tactics
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Javelin
Melee Weapon Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 - 2) piercing damage.