Monster
Illusionist Wizard
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 44 (8d8 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 9
- Dexterity
- 14
- Constitution
- 13
- Intelligence
- 16
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 10
- Saving Throws
- int: +5; wis: +2
- Skills
- arcana: +5; history: +5
- Languages
- any four languages
Actions
Multiattack
The illusionist makes two Arcane Burst attacks.
Arcane Burst
Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) psychic damage.
Bonus actions
Displacement (Recharge 5–6)
The illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect lasts for 1 minute, and it ends early if the illusionist takes damage, if it is incapacitated, or if its speed becomes 0.
The illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: dancing lights, mage hand, minor illusion
2/day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed