THE SHARED REFERENCE Adventurer

Monster

Illusionist

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
38 (7d8 + 7)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
13
Intelligence
16
Wisdom
11
Charisma
12
Passive Perception
10
Saving Throws
int: +5; wis: +2
Skills
arcana: +5; history: +5
Languages
any four languages

Traits

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher)

As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Spellcasting

The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:

Spell slots: 0: spells: dancing lights, mage hand, minor illusion, poison spray; 1: slots: 4; spells: color spray, disguise self, mage armor, magic missile; 2: slots: 3; spells: invisibility, mirror image, phantasmal force; 3: slots: 3; spells: major image, phantom steed; 4: slots: 1; spells: phantasmal killer

*Illusion spell of 1st level or higher

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