THE SHARED REFERENCE Adventurer

Monster

Imp Trickster

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Official reference · WttHC · 2014

Creature type
Fiend
Size
Tiny
Armor class
13
Hit points
21 (6d4)
Speed
Walk 20 ft., Fly 40 ft., Climb 20 ft.
Challenge rating
1
Alignment
Lawful Evil
Strength
6
Dexterity
17
Constitution
13
Intelligence
11
Wisdom
12
Charisma
14
Passive Perception
11
Skills
deception: +4; insight: +3; stealth: +5
Senses
Darkvision 120 ft.
Languages
Common, Infernal
Resistances
cold
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Magic Resistance

The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting

Melee Attack: +5, reach 5 ft. Hit: 1d6 + 3 Piercing damage plus 2d6 Poison damage.

Invisibility

The imp has the Invisible condition for 1 minute. This effect ends early immediately after the imp makes an attack roll or deals damage, or if the imp has the Incapacitated condition.

Shape-Shift

The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

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