Monster
Imp Trickster
Outside your table’s allowed sources
Official reference · WttHC · 2014
- Creature type
- Fiend
- Size
- Tiny
- Armor class
- 13
- Hit points
- 21 (6d4)
- Speed
- Walk 20 ft., Fly 40 ft., Climb 20 ft.
- Challenge rating
- 1
- Alignment
- Lawful Evil
- Strength
- 6
- Dexterity
- 17
- Constitution
- 13
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 14
- Passive Perception
- 11
- Skills
- deception: +4; insight: +3; stealth: +5
- Senses
- Darkvision 120 ft.
- Languages
- Common, Infernal
- Resistances
- cold
- Immunities
- fire, poison
- Condition Immunities
- poisoned
Traits
Magic Resistance
The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting
Melee Attack: +5, reach 5 ft. Hit: 1d6 + 3 Piercing damage plus 2d6 Poison damage.
The imp has the Invisible condition for 1 minute. This effect ends early immediately after the imp makes an attack roll or deals damage, or if the imp has the Incapacitated condition.
Shape-Shift
The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.