THE SHARED REFERENCE Adventurer

Monster

Incarnation of Transience

Outside your table’s allowed sources

Official reference · LFL · 2014

Creature type
Fey
Size
Huge
Armor class
16
Hit points
142 (15d12 + 45)
Speed
Walk 40 ft., Swim 40 ft.
Challenge rating
7
Alignment
Neutral
Strength
21
Dexterity
20
Constitution
17
Intelligence
10
Wisdom
14
Charisma
16
Passive Perception
12
Initiative
+8
Saving Throws
dex: +8; con: +6
Senses
Darkvision 60 ft.
Languages
Sylvan; telepathy 120 ft.
Condition Immunities
grappled, paralyzed, petrified, prone, restrained

Traits

Ephemeral Movement

The incarnation can move through other creatures and objects as if they were Difficult Terrain, and its movement doesn't provoke Opportunity Attacks. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Magic Resistance

The incarnation has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The incarnation makes three attacks, using Bite or Miasmic Globule in any combination.

Bite

Melee Attack: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage.

Miasmic Globule

Ranged Attack: +8, range 60/120 ft. Hit: 15 (6d4) Acid damage, and the target's Speed is reduced by 10 feet until the end of the incarnation's next turn.

Spectral Stampede

The incarnation moves up to 80 feet in a straight line. Each creature whose space the incarnation enters is targeted once by the following effect. Dexterity Saving Throw: DC 16. Failure: 18 (4d8) Force damage. If the target is the incarnation's size or smaller, it has the Prone condition. Success: Half damage only.

Bonus actions

Shape-Shift

The incarnation changes its size to Medium, Large, or Huge.

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