Monster
Initiate of the Comet
Outside your table’s allowed sources
Official reference · BMT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12
- Hit points
- 75 (10d8 + 30)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Any alignment
- Strength
- 12
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 17
- Passive Perception
- 11
- Saving Throws
- wis: +3; cha: +5
- Skills
- arcana: +2
- Languages
- Common plus any one language
Traits
Magic Resistance
The initiate has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The initiate makes two Comet Strike attacks.
Comet Strike
Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) force damage.
Reactions
Moment of Foresight (1/Day)
When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.
The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: Mage Hand, Thaumaturgy
1/day each: Dimension Door, Divination, Enthrall