Monster
Inquisitor of the Sword
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 120 (16d8 + 48)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Lawful Neutral
- Strength
- 12
- Dexterity
- 14
- Constitution
- 17
- Intelligence
- 15
- Wisdom
- 18
- Charisma
- 16
- Passive Perception
- 17
- Saving Throws
- int: +5; wis: +7; cha: +6
- Skills
- acrobatics: +5; insight: +7; perception: +7
- Senses
- Truesight 30 ft.
- Languages
- Common plus two other languages
- Condition Immunities
- charmed, frightened
Traits
Metabolic Control
At the start of each of its turns, if the inquisitor has at least 1 Hit Point, it regains 10 Hit Points and can end one condition on itself.
Actions
Multiattack
The inquisitor makes three Silvered Longsword attacks.
Silvered Longsword
Melee Attack: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 4 (1d8) Psychic damage. Critical Hit: If the target is a shape-shifted creature, it takes an additional 4 (1d8) Slashing damage. The inquisitor can teleport up to 60 feet to an unoccupied space it can see.
The inquisitor casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: Detect Magic, Detect Thoughts, Dispel Magic, Mage Hand (the hand is Invisible), Sending
1/day each: Dimension Door, Fly, Greater Invisibility