THE SHARED REFERENCE Adventurer

Monster

Inquisitor of the Sword

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
16
Hit points
120 (16d8 + 48)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Lawful Neutral
Strength
12
Dexterity
14
Constitution
17
Intelligence
15
Wisdom
18
Charisma
16
Passive Perception
17
Saving Throws
int: +5; wis: +7; cha: +6
Skills
acrobatics: +5; insight: +7; perception: +7
Senses
Truesight 30 ft.
Languages
Common plus two other languages
Condition Immunities
charmed, frightened

Traits

Metabolic Control

At the start of each of its turns, if the inquisitor has at least 1 Hit Point, it regains 10 Hit Points and can end one condition on itself.

Actions

Multiattack

The inquisitor makes three Silvered Longsword attacks.

Silvered Longsword

Melee Attack: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 4 (1d8) Psychic damage. Critical Hit: If the target is a shape-shifted creature, it takes an additional 4 (1d8) Slashing damage. The inquisitor can teleport up to 60 feet to an unoccupied space it can see.

Spellcasting

The inquisitor casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: Detect Magic, Detect Thoughts, Dispel Magic, Mage Hand (the hand is Invisible), Sending

1/day each: Dimension Door, Fly, Greater Invisibility

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