THE SHARED REFERENCE Adventurer

Monster

Inquisitor of the Sword

Outside your table’s allowed sources

Official reference · VRGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (breastplate)
Hit points
91 (14d8 + 28)
Speed
Walk 30 ft.
Challenge rating
8
Strength
12
Dexterity
14
Constitution
14
Intelligence
15
Wisdom
18
Charisma
16
Passive Perception
17
Saving Throws
int: +5; wis: +7; cha: +6
Skills
acrobatics: +5; athletics: +4; insight: +7; perception: +7
Senses
truesight 30 ft.
Languages
any two languages, telepathy 120 ft.
Condition Immunities
charmed, frightened

Traits

Metabolic Control

At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.

Actions

Multiattack

The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.

Silver Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.

Bonus actions

Blink Step

The inquisitor teleports up to 60 feet to an unoccupied space it can see.

Innate Spellcasting (Psionics)

The inquisitor casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: detect magic, detect thoughts, dispel magic, sending

1/day each: dimension door, fly, greater invisibility

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