Monster
Inquisitor of the Sword
Outside your table’s allowed sources
Official reference · VRGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (breastplate)
- Hit points
- 91 (14d8 + 28)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Strength
- 12
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 15
- Wisdom
- 18
- Charisma
- 16
- Passive Perception
- 17
- Saving Throws
- int: +5; wis: +7; cha: +6
- Skills
- acrobatics: +5; athletics: +4; insight: +7; perception: +7
- Senses
- truesight 30 ft.
- Languages
- any two languages, telepathy 120 ft.
- Condition Immunities
- charmed, frightened
Traits
Metabolic Control
At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.
Actions
Multiattack
The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.
Silver Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.
Bonus actions
Blink Step
The inquisitor teleports up to 60 feet to an unoccupied space it can see.
Innate Spellcasting (Psionics)
The inquisitor casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: detect magic, detect thoughts, dispel magic, sending
1/day each: dimension door, fly, greater invisibility