Monster
Inquisitor of the Tome
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 14
- Hit points
- 88 (16d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Lawful Neutral
- Strength
- 10
- Dexterity
- 12
- Constitution
- 12
- Intelligence
- 19
- Wisdom
- 16
- Charisma
- 15
- Passive Perception
- 13
- Saving Throws
- int: +7; wis: +6; cha: +5
- Skills
- arcana: +10; history: +7; nature: +7; religion: +10
- Senses
- Truesight 30 ft.
- Languages
- Common plus two other languages
- Condition Immunities
- charmed, frightened
Actions
Multiattack
The inquisitor makes three Force Blade attacks. It can replace one attack with a use of Spellcasting to cast Otiluke's Resilient Sphere or Telekinesis if available.
Force Blade
Melee Ranged Attack: +7, reach 5 ft. or range 120 ft. Hit: 22 (4d8 + 4) Force damage. If the target is a Large or smaller creature, it is pushed up to 10 feet straight away from the inquisitor.
Bonus actions
Implode (Recharge 4–6)
Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point the inquisitor can see within 120 feet. Failure: 27 (6d8) Force damage, and the target has the Prone condition and is pulled up to 20 feet straight toward the Sphere's center. Success: Half damage only.
The inquisitor casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: Detect Magic, Dispel Magic, Mage Armor (included in AC), Mage Hand (the hand is Invisible), Sending
1/day each: Otiluke's Resilient Sphere, Telekinesis