Monster
Inspired
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 40 (9d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 11
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 16
- Wisdom
- 10
- Charisma
- 16
- Passive Perception
- 10
- Saving Throws
- int: +5; wis: +2
- Skills
- deception: +7; insight: +2; persuasion: +7
- Languages
- Common, Quori
- Resistances
- psychic
- Condition Immunities
- charmed, frightened
Traits
Dual Mind
The Inspired has advantage on Wisdom saving throws.
Actions
Multiattack
The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.
The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Innate Spellcasting (Psionics)
The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see "Actions" below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armor