THE SHARED REFERENCE Adventurer

Monster

Intellect Devourer

Official reference · XMM · 2024

Creature type
Aberration
Size
Tiny
Armor class
12
Hit points
28 (8d4 + 8)
Speed
Walk 40 ft.
Challenge rating
2
Alignment
Lawful Evil
Strength
6
Dexterity
14
Constitution
13
Intelligence
14
Wisdom
11
Charisma
10
Passive Perception
12
Skills
perception: +2; stealth: +4
Senses
Blindsight 60 ft.
Languages
understands Deep Speech but can't speak; telepathy 60 ft.
Resistances
psychic

Traits

Detect Intelligence

The intellect devourer magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.

Actions

Multiattack

The intellect devourer makes one Claw attack and uses Devour Intellect.

Claw

Melee Attack: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.

Devour Intellect

Intelligence Saving Throw: DC 12, one creature the intellect devourer can see within 5 feet. Failure: 11 (2d10) Psychic damage, and the target has the Stunned condition until the end of the intellect devourer's next turn.

Steal Body

Intelligence Saving Throw: DC 12, one Small or Medium creature within 5 feet that has the Incapacitated condition, is a Humanoid or Beast, and has 10 Hit Points or fewer. Failure: The intellect devourer possesses the target, consumes its brain, and teleports inside its skull. While there, the intellect devourer has Total Cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores; its understanding of Deep Speech; its telepathy; and its Detect Intelligence trait. It otherwise adopts the target's game statistics. It knows everything the target knew, including spells and languages.

If the host body dies, the intellect devourer must leave it. The intellect devourer is also forced out if the target regains its devoured brain by means of a Wish spell. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies unless its brain is restored before the end of the intellect devourer's next turn.

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