Monster
Invisible Stalker
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Large
- Armor class
- 14
- Hit points
- 97 (13d10 + 26)
- Speed
- Walk 50 ft., Fly 50 ft. (hover)
- Challenge rating
- 6
- Alignment
- Neutral
- Strength
- 16
- Dexterity
- 19
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 18
- Initiative
- +7
- Skills
- perception: +8; stealth: +10
- Senses
- Darkvision 60 ft.
- Languages
- Common, Primordial (Auran)
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Air Form
The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
The stalker has the Invisible condition.
Actions
Multiattack
The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe
Melee Attack: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex
Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.