THE SHARED REFERENCE Adventurer

Monster

Irda Veil Keeper

Outside your table’s allowed sources

Official reference · MCV2DC · 2014

Creature type
Giant
Size
Medium
Armor class
13
Hit points
49 (9d8 + 9)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Any alignment
Strength
9
Dexterity
16
Constitution
13
Intelligence
14
Wisdom
17
Charisma
19
Passive Perception
17
Saving Throws
int: +4; wis: +5; cha: +6
Skills
arcana: +4; insight: +7; perception: +7
Senses
darkvision 60 ft., truesight 5 ft.
Languages
Common, Giant, Sylvan
Condition Immunities
charmed, frightened

Actions

Multiattack

The veil keeper uses Augment Physicality, if available, and makes two Mirage Flare attacks.

Mirage Flare

Melee Spell Ranged Spell Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 11 (2d6 + 4) radiant damage, and the target must succeed on a DC 14 Wisdom saving throw or be charmed by the veil keeper until the start of the veil keeper's next turn. While charmed in this way, a creature is incapacitated as it is beset by hypnotic, illusory visions.

Augment Physicality (1/Day)

For 1 minute, the veil keeper magically obscures it location, heightens its physical ability, and increases in size, along with anything it is wearing or carrying. While the veil keeper is augmented, attack rolls against it have disadvantage, it is Large, and it makes Strength and Dexterity saving throws with advantage. If the veil keeper lacks the room to become Large, it attains the maximum size possible in the space available. These augmentations end if the veil keeper is incapacitated.

Change Shape (3/Day)

The veil keeper magically transforms to look and feel like a Medium Humanoid it has seen. Any equipment the veil keeper is wearing or carrying isn't transformed, and the veil keeper's statistics don't change. The veil keeper reverts to its true form if the veil keeper is reduced to 0 hit points or if the veil keeper uses an action to end the transformation.

Reactions

Obscuring Mist

If a creature that the veil keeper can see within 30 feet of itself is targeted by an attack, the veil keeper surrounds the creature with illusory mist, granting the creature 3 until the start of the veil keeper's next turn.

Spellcasting

The veil keeper casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: dancing lights, minor illusion

1/day: hallucinatory terrain (as an action)

2/day each: invisibility, major image, phantasmal force

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