Monster
Iriad
Outside your table’s allowed sources
Official reference · DSotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (leather armor)
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 35 ft.
- Alignment
- Chaotic Good
- Strength
- 11
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 13
- Saving Throws
- dex: +4
- Skills
- acrobatics: +5; athletics: +2; investigation: +2; nature: +2; perception: +5; stealth: +5; survival: +3
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
Traits
Bonus Proficiencies
Iriad is proficient with simple weapons, light armor, cartographer's tools, and woodcarver's tools.
Fey Ancestry
Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can't put her to sleep.
Actions
Poison Dagger
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Bonus actions
Helpful