THE SHARED REFERENCE Adventurer

Monster

Iron Cobra

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Official reference · MTF · 2014

Creature type
Construct
Size
Medium
Armor class
13
Hit points
45 (7d8 + 14)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Unaligned
Strength
12
Dexterity
16
Constitution
14
Intelligence
3
Wisdom
10
Charisma
1
Passive Perception
10
Skills
stealth: +7
Senses
darkvision 60 ft.
Languages
understands one language of its creator but can't speak
Immunities
poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Magic Resistance

The iron cobra has advantage on saving throws against spells and other magical effects.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random poison effect:

1. Poison Damage: The target takes 13 (3d8) poison damage.

2. Confusion: On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it's holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.

3. Paralysis: The target is paralyzed until the end of its next turn.

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