THE SHARED REFERENCE Adventurer

Monster

Iron Defender

Outside your table’s allowed sources

Official reference · ERLW · 2014

Creature type
Construct
Size
Medium
Armor class
17 (natural armor)
Hit points
30 (4d8 + 12)
Speed
Walk 40 ft.
Challenge rating
1
Alignment
Neutral
Strength
16
Dexterity
14
Constitution
16
Intelligence
8
Wisdom
11
Charisma
7
Passive Perception
13
Skills
perception: +4; stealth: +4
Senses
darkvision 60 ft.
Languages
understands the languages of its creator but can't speak
Immunities
poison
Condition Immunities
exhaustion, poisoned

Traits

Keen Senses

The defender has advantage on Wisdom (Perception) checks.

Telepathic Bond

While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.

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