Monster
Iron Defender
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 30 (4d8 + 12)
- Speed
- Walk 40 ft.
- Challenge rating
- 1
- Alignment
- Neutral
- Strength
- 16
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 8
- Wisdom
- 11
- Charisma
- 7
- Passive Perception
- 13
- Skills
- perception: +4; stealth: +4
- Senses
- darkvision 60 ft.
- Languages
- understands the languages of its creator but can't speak
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Keen Senses
The defender has advantage on Wisdom (Perception) checks.
Telepathic Bond
While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.