Monster
Iron Golem
Official reference · XMM · 2024
- Creature type
- Construct
- Size
- Large
- Armor class
- 20
- Hit points
- 252 (24d10 + 120)
- Speed
- Walk 30 ft.
- Challenge rating
- 16
- Alignment
- Unaligned
- Strength
- 24
- Dexterity
- 9
- Constitution
- 20
- Intelligence
- 3
- Wisdom
- 11
- Charisma
- 1
- Passive Perception
- 10
- Initiative
- +9
- Senses
- Darkvision 120 ft.
- Languages
- understands Common plus two other languages but can't speak
- Immunities
- fire, poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Fire Absorption
Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form
The golem can't shape-shift.
The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed Arm
Melee Attack: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt
Ranged Attack: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
Poison Breath (Recharge 6)
Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.