Monster
Irvan Wastewalker (Tier 3)
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (studded leather)
- Hit points
- 123 (19d8 + 38)
- Speed
- Walk 40 ft., Swim 40 ft. (see special equipment)
- Challenge rating
- 8
- Alignment
- Chaotic Neutral
- Strength
- 10
- Dexterity
- 20
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 13
- Saving Throws
- dex: +8; con: +5
- Skills
- acrobatics: +8; deception: +9; stealth: +11; survival: +6
- Languages
- Common, Goblin, Orc
Traits
Fortitude (Recharges after a Short or Long Rest)
If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.
Special Equipment
Irvan wears gloves of swimming and climbing and wields a ruidium shortsword (see appendix B). If Irvan rolls a 1 on an attack roll made with the shortsword, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.
In addition, Irvan has a magical prosthetic arm. While the arm is attached to him, it functions the same as the body part it is replacing. Irvan can attach or detach the arm as an action, and it can't be removed by anyone else.
Actions
Multiattack
Irvan makes one Dagger attack and two Ruidium Shortsword attacks.
Dagger
Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 17 (5d6) poison damage.
Ruidium Shortsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) psychic damage.