THE SHARED REFERENCE Adventurer

Monster

Isarr Kronenstrom

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (hide armor)
Hit points
117 (18d8 + 36)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Chaotic Evil
Strength
16
Dexterity
16
Constitution
15
Intelligence
14
Wisdom
15
Charisma
16
Passive Perception
15
Skills
athletics: +6; intimidation: +6; perception: +5; stealth: +6; survival: +5
Senses
darkvision 60 ft.
Languages
Common

Traits

Blood Frenzy

Isarr has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Indomitable (3/Day)

Isarr can reroll a saving throw he fails. He must use the new roll.

Keen Hearing and Smell

Isarr has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack

Isarr makes three melee attacks.

Sickle

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus 13 (2d12) piercing damage if the target has no allies it can see within 10 feet of it.

Heavy Crossbow

Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Quick preview