THE SHARED REFERENCE Adventurer

Monster

Jackalwere

Official reference · XMM · 2024

Creature type
Fiend
Size
Small
Armor class
12
Hit points
18 (4d6 + 4)
Speed
Walk 40 ft.
Challenge rating
1/2
Alignment
Chaotic Evil
Strength
11
Dexterity
15
Constitution
12
Intelligence
13
Wisdom
11
Charisma
10
Passive Perception
14
Skills
deception: +4; perception: +4; stealth: +4
Senses
Darkvision 90 ft.
Languages
Common

Traits

Pack Tactics

The jackalwere has Advantage on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack

The jackalwere makes two Rend or Slam attacks.

Rend (Jackal or Hybrid Form Only)

Melee Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Slam (Human or Hybrid Form Only)

Melee Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.

Sleep Gaze (Recharge 5–6)

Wisdom Saving Throw: DC 10, one creature the jackalwere can see within 30 feet (Constructs and Undead succeed automatically). Failure: The target has the Unconscious condition for 10 minutes or until it takes damage or a creature within 5 feet of it takes an action to wake it. Success: The target is immune to this jackalwere's Sleep Gaze for 24 hours.

Bonus actions

Shape-Shift

The jackalwere shape-shifts into a Medium human or a Medium jackal-humanoid hybrid, or it returns to its true form (that of a Small jackal). Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

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