Monster
Jacko
Outside your table’s allowed sources
Official reference · HotB · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13
- Hit points
- 22 (5d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Neutral
- Strength
- 10
- Dexterity
- 16
- Constitution
- 10
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 16
- Skills
- perception: +6; stealth: +5
- Languages
- Common, Halfling
Traits
Quick Disguise
Jacko spends 1 minute to disguise himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect Jacko's appearance can make a DC 13 Intelligence (Investigation) check, discerning his disguise on a successful check.
Actions
Multiattack
Jacko makes two Poison Dagger attacks.
Poison Dagger
Melee Ranged Attack: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 3 (1d6) Poison damage.
Bonus actions
Cunning Action