Monster
Jade Tigress
Outside your table’s allowed sources
Official reference · CM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (Unarmored Defense)
- Hit points
- 71 (11d8 + 21)
- Speed
- Walk 40 ft.
- Challenge rating
- 8
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 11
- Wisdom
- 16
- Charisma
- 11
- Passive Perception
- 16
- Saving Throws
- str: +7; con: +5
- Skills
- athletics: +7; insight: +6; intimidation: +3; perception: +6
- Languages
- Common
- Resistances
- poison
- Condition Immunities
- charmed, frightened
Traits
Unarmored Defense
While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Actions
Multiattack
Jade Tigress makes three attacks.
Force Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of Jade Tigress's next turn.
Poisoned Dart
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Heal Self (Recharges after a Long Rest)
Jade Tigress regains 2d8 + 2 hit points, and all levels of exhaustion end on her.
Bonus actions
Nimble Escape
Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile
In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the attack is reduced by 1d10 + 9. If the damage is reduced to 0, Jade Tigress catches the missile if it's small enough to hold in one hand and Jade Tigress has a hand free.