THE SHARED REFERENCE Adventurer

Monster

Jaheira

Outside your table’s allowed sources

Official reference · MaBJoV · 2014

Creature type
Humanoid
Size
Medium
Armor class
11, 16
Hit points
150 (20d8 + 60)
Speed
Walk 30 ft.
Challenge rating
13
Alignment
Neutral
Strength
14
Dexterity
12
Constitution
16
Intelligence
12
Wisdom
20
Charisma
15
Passive Perception
20
Saving Throws
con: +8; wis: +10
Skills
medicine: +10; nature: +6; perception: +10
Senses
darkvision 60 ft.
Languages
Common, Druidic, Elvish, Sylvan

Traits

Fey Ancestry

Jaheira has advantage on saving throws against being charmed, and magic can't put Jaheira to sleep.

Actions

Multiattack

Jaheira makes three Quarterstaff attacks.

Quarterstaff

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 5) bludgeoning damage plus 21 (6d6) thunder damage.

Cleansing Plague (Recharge 6)

Jaheira targets a creature she can see within 60 feet and causes a swarm of flying insects to cover the creature. The creature must make a DC 18 Constitution saving throw, taking 44 (8d10) piercing damage on a failed save, or half as much damage on a successful one. If the target fails their saving throw they are also blinded until the end of their next turn.

Bonus actions

Mighty Summons (1/Day)

Jaheira summons three CR 2 Beasts or six CR 1 Beasts. These summoned creatures have maximum hit points and the damage they inflict is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.

Spellcasting

Jaheira casts ones of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):

At will: barkskin, druidcraft, poison spray, produce flame, shillelagh

2/day each: animal messenger, commune with nature (as an action), entangle, speak with animals

1/day each: heal, heroes' feast, stoneskin

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