THE SHARED REFERENCE Adventurer

Monster

Jalynvyr Nir'Thinn

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Official reference · KftGV · 2014

Creature type
Elemental
Size
Small
Armor class
12
Hit points
22 (5d6 + 5)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
1/4
Alignment
Neutral Evil
Strength
6
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
10
Charisma
11
Passive Perception
12
Skills
perception: +2; stealth: +4
Senses
darkvision 60 ft.
Languages
Common, Elvish
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Death Burst

When Jalynvyr Nir'Thinn dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is 2. Wind disperses the cloud, which otherwise lasts for 1 minute.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Cinder Breath (Recharge 6)

Jalynvyr Nir'Thinn exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of Jalynvyr Nir'Thinn's next turn.

Innate Spellcasting (1/Day)

Jalynvyr Nir'Thinn can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.

At will: dancing lights

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