Monster
Jamil A'alithiya
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 19 (Unarmored Defense)
- Hit points
- 130 (20d8 + 40)
- Speed
- Walk 60 ft.
- Challenge rating
- 10
- Alignment
- Chaotic Good
- Strength
- 12
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 18
- Wisdom
- 22
- Charisma
- 17
- Passive Perception
- 20
- Saving Throws
- dex: +7; wis: +10
- Skills
- arcana: +8; history: +8; investigation: +8; perception: +10
- Senses
- blindsight 30 ft.
- Languages
- Common plus four other languages
- Resistances
- psychic
- Condition Immunities
- charmed
Traits
Unarmored Defense
While Jamil is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack
Jamil makes three Force Strike attacks and uses Brain Burn (if available).
Force Strike
Melee Spell Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit: 17 (2d10 + 6) force damage.
Brain Burn (Recharge 4–6)
Jamil targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.
Jamil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: detect magic
2/day each: detect thoughts, identify (as an action), scrying (as an action)