THE SHARED REFERENCE Adventurer

Monster

Jamil A'alithiya

Outside your table’s allowed sources

Official reference · CRCotN · 2014

Creature type
Humanoid
Size
Medium
Armor class
19 (Unarmored Defense)
Hit points
130 (20d8 + 40)
Speed
Walk 60 ft.
Challenge rating
10
Alignment
Chaotic Good
Strength
12
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
22
Charisma
17
Passive Perception
20
Saving Throws
dex: +7; wis: +10
Skills
arcana: +8; history: +8; investigation: +8; perception: +10
Senses
blindsight 30 ft.
Languages
Common plus four other languages
Resistances
psychic
Condition Immunities
charmed

Traits

Unarmored Defense

While Jamil is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

Jamil makes three Force Strike attacks and uses Brain Burn (if available).

Force Strike

Melee Spell Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit: 17 (2d10 + 6) force damage.

Brain Burn (Recharge 4–6)

Jamil targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.

Spellcasting

Jamil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):

At will: detect magic

2/day each: detect thoughts, identify (as an action), scrying (as an action)

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