Monster
Jamna Gleamsilver
Outside your table’s allowed sources
Official reference · HotDQ · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 15 (leather armor)
- Hit points
- 22 (4d6 + 8)
- Speed
- Walk 25 ft.
- Challenge rating
- 1
- Alignment
- Neutral
- Strength
- 8
- Dexterity
- 17
- Constitution
- 14
- Intelligence
- 15
- Wisdom
- 10
- Charisma
- 12
- Passive Perception
- 14
- Saving Throws
- dex: +5; int: +4
- Skills
- acrobatics: +5; deception: +3; insight: +2; perception: +4; persuasion: +3; stealth: +7
- Senses
- darkvision 60 ft.
- Languages
- Common, Gnomish, Goblin, Sylvan
Traits
Cunning Action
Jamna can take a bonus action to take the Dash, Disengage, or Hide action.
Gnome Cunning
Jamna has advantage on Intelligence, Wisdom and Charisma saving throws against magic.
Actions
Multiattack
Jamna attacks twice with her shortswords.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 9 (1d6 + 3) plus (1d6) piercing damage if the target is Medium or larger.
Jamna is a 4th-level spellcaster that uses Intelligence as her spellcasting ability (spell save DC 12, +4 to hit with spell attacks). Jamna has the following spells prepared from the wizard spell list.
Spell slots: 0: spells: mage hand, minor illusion, prestidigitation, ray of frost; 1: slots: 3; spells: charm person, color spray, disguise self, longstrider