THE SHARED REFERENCE Adventurer

Monster

Jarlaxle Baenre

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
24 (+3 leather armor, Suave Defense)
Hit points
123 (19d8 + 38)
Speed
Walk 30 ft.
Challenge rating
15
Alignment
Chaotic Neutral
Strength
12
Dexterity
22
Constitution
14
Intelligence
20
Wisdom
16
Charisma
19
Passive Perception
18
Saving Throws
dex: +11; wis: +8
Skills
acrobatics: +11; athletics: +6; deception: +14; perception: +8; sleight of hand: +11; stealth: +16
Senses
darkvision 120 ft.
Languages
Abyssal, Common, Draconic, Dwarvish, Elvish, Undercommon

Traits

Special Equipment

Jarlaxle wears +3 leather armor, a hat of disguise, a bracer of flying daggers, a cloak of invisibility, a knave's eye patch, and a ring of truth telling. He wields a +3 rapier and carries a portable hole and a wand of web. His hat is adorned with a feather of diatryma summoning.

Evasion

If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Jarlaxle instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's incapacitated.

Fey Ancestry

Jarlaxle has advantage on saving throws against being charmed, and magic can't put him to sleep.

Legendary Resistance (1/Day)

If Jarlaxle fails a saving throw, he can choose to succeed instead.

Master Attuner

Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard.

Sneak Attack (1/Turn)

Jarlaxle deals an extra 24 (7d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Jarlaxle's that isn't incapacitated and Jarlaxle doesn't have disadvantage on the attack roll.

Suave Defense

While Jarlaxle is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.

Sunlight Sensitivity

When not wearing his knave's eye patch, Jarlaxle has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Jarlaxle makes three attacks with his +3 rapier or two attacks with daggers created by his bracer of flying daggers.

+3 Rapier

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 9) piercing damage.

Flying Dagger

Ranged Weapon Attack: +11 to hit, range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Quick Step

Jarlaxle moves up to his speed without provoking opportunity attacks.

Attack (Costs 2 Actions)

Jarlaxle makes one attack with his +3 rapier or two attacks with daggers created by his bracer of flying daggers.

Innate Spellcasting

Jarlaxle's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks) He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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