THE SHARED REFERENCE Adventurer

Monster

Jarund Elkhardt

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (hide armor, shield)
Hit points
104 (16d8 + 32)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Neutral
Strength
18
Dexterity
10
Constitution
15
Intelligence
12
Wisdom
14
Charisma
18
Passive Perception
12
Saving Throws
con: +5; wis: +5
Skills
athletics: +7; intimidation: +7; survival: +5
Languages
Common, Dwarvish

Traits

Brute

A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).

Actions

Multiattack

Jarund makes three melee attacks.

Warhammer

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands.

Shield

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.

Javelin

Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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