Monster
Jarund Elkhardt
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (hide armor, shield)
- Hit points
- 104 (16d8 + 32)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 10
- Constitution
- 15
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 18
- Passive Perception
- 12
- Saving Throws
- con: +5; wis: +5
- Skills
- athletics: +7; intimidation: +7; survival: +5
- Languages
- Common, Dwarvish
Traits
Brute
A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).
Actions
Multiattack
Jarund makes three melee attacks.
Warhammer
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands.
Shield
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Javelin
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.