Monster
Jenevere
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Celestial
- Size
- Large
- Armor class
- 20 (natural armor)
- Hit points
- 216 (16d10 + 128)
- Speed
- Walk 40 ft., Fly 120 ft.
- Challenge rating
- 17
- Alignment
- Lawful Good
- Strength
- 18
- Dexterity
- 22
- Constitution
- 26
- Intelligence
- 18
- Wisdom
- 20
- Charisma
- 24
- Passive Perception
- 21
- Saving Throws
- int: +10; wis: +11; cha: +13
- Skills
- perception: +11
- Senses
- truesight 120 ft.
- Languages
- all, telepathy 120 ft.
- Resistances
- radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Jenevere has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Jenevere makes three Radiant Touch attacks.
Radiant Touch
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) radiant damage.
Forgiveness (2/Day)
Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.
Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: Bless, Detect Evil and Good
1/day: Foresight
2/day each: Commune, Heal, Legend Lore, Raise Dead, Scrying