THE SHARED REFERENCE Adventurer

Monster

Jenevere

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Official reference · CoA · 2014

Creature type
Celestial
Size
Large
Armor class
20 (natural armor)
Hit points
216 (16d10 + 128)
Speed
Walk 40 ft., Fly 120 ft.
Challenge rating
17
Alignment
Lawful Good
Strength
18
Dexterity
22
Constitution
26
Intelligence
18
Wisdom
20
Charisma
24
Passive Perception
21
Saving Throws
int: +10; wis: +11; cha: +13
Skills
perception: +11
Senses
truesight 120 ft.
Languages
all, telepathy 120 ft.
Resistances
radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened

Traits

Magic Resistance

Jenevere has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Jenevere makes three Radiant Touch attacks.

Radiant Touch

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) radiant damage.

Forgiveness (2/Day)

Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.

Spellcasting

Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):

At will: Bless, Detect Evil and Good

1/day: Foresight

2/day each: Commune, Heal, Legend Lore, Raise Dead, Scrying

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