Monster
Jermlaine
Outside your table’s allowed sources
Official reference · MFF · 2014
- Creature type
- Humanoid
- Size
- Tiny
- Armor class
- 11
- Hit points
- 3 (1d4 + 1)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/8
- Alignment
- Neutral Evil
- Strength
- 4
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 7
- Passive Perception
- 10
- Skills
- stealth: +5
- Senses
- darkvision 30 ft.
- Languages
- Undercommon
Traits
Lurkers in Shadow
Jermlaine are invisible to darkvision.
Magic Resistance
The jermlaine has advantage on saving throws against spells and other magical effects.
Vermin Friend
The jermlaine can speak to and understand rats and giant rats.
Swarming Rush
A jermlaine adds 1d4 to its weapon damage rolls while within 5 feet of another, conscious jermlaine.
Actions
Club
Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 3) bludgeoning damage.
Dart
Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.