THE SHARED REFERENCE Adventurer

Monster

Jermlaine

Outside your table’s allowed sources

Official reference · MFF · 2014

Creature type
Humanoid
Size
Tiny
Armor class
11
Hit points
3 (1d4 + 1)
Speed
Walk 30 ft.
Challenge rating
1/8
Alignment
Neutral Evil
Strength
4
Dexterity
12
Constitution
13
Intelligence
10
Wisdom
11
Charisma
7
Passive Perception
10
Skills
stealth: +5
Senses
darkvision 30 ft.
Languages
Undercommon

Traits

Lurkers in Shadow

Jermlaine are invisible to darkvision.

Magic Resistance

The jermlaine has advantage on saving throws against spells and other magical effects.

Vermin Friend

The jermlaine can speak to and understand rats and giant rats.

Swarming Rush

A jermlaine adds 1d4 to its weapon damage rolls while within 5 feet of another, conscious jermlaine.

Actions

Club

Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 3) bludgeoning damage.

Dart

Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

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