THE SHARED REFERENCE Adventurer

Monster

Jerot Galgin

Outside your table’s allowed sources

Official reference · VEoR · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
110 (20d8 + 20)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
9
Dexterity
14
Constitution
12
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +7; wis: +5
Skills
arcana: +7; history: +7
Languages
any four languages
Resistances
necrotic

Actions

Multiattack

Jerot makes three Arcane Burst attacks.

Arcane Burst

Melee Spell Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Bonus actions

Summon Undead (1/Day)

Jerot magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of Jerot, whom they obey. They take their turns immediately after Jerot. Each lasts for 1 hour, until it or Jerot dies, or until Jerot dismisses it as a bonus action.

Reactions

Grim Harvest (1/Turn)

When Jerot kills a creature with necrotic damage, Jerot regains 9 (2d8) hit points.

Spellcasting

Jerot casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At will: dancing lights, mage hand, prestidigitation

2/day each: bestow curse, dimension door, mage armor, web

1/day each: circle of death

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