Monster
Jerot Galgin
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 110 (20d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 9
- Alignment
- Neutral Evil
- Strength
- 9
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 17
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- int: +7; wis: +5
- Skills
- arcana: +7; history: +7
- Languages
- any four languages
- Resistances
- necrotic
Actions
Multiattack
Jerot makes three Arcane Burst attacks.
Arcane Burst
Melee Spell Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
Bonus actions
Summon Undead (1/Day)
Jerot magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of Jerot, whom they obey. They take their turns immediately after Jerot. Each lasts for 1 hour, until it or Jerot dies, or until Jerot dismisses it as a bonus action.
Reactions
Grim Harvest (1/Turn)
When Jerot kills a creature with necrotic damage, Jerot regains 9 (2d8) hit points.
Jerot casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
At will: dancing lights, mage hand, prestidigitation
2/day each: bestow curse, dimension door, mage armor, web
1/day each: circle of death