THE SHARED REFERENCE Adventurer

Monster

Jot

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Official reference · TftYP · 2014

Creature type
Fiend
Size
Tiny
Armor class
13
Hit points
7 (3d4)
Speed
Walk 40 ft.
Challenge rating
1
Alignment
Chaotic Evil
Strength
5
Dexterity
17
Constitution
10
Intelligence
7
Wisdom
10
Charisma
10
Passive Perception
10
Skills
stealth: +5
Senses
darkvision 120 ft.
Languages
Abyssal, Common
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
poisoned

Traits

Shapechanger

Jot can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance

Jot has advantage on saving throws against spells and other magical effects.

Actions

Claw (Bite in Beast Form)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Scare (1/Day)

One creature of Jot's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if Jot is within line of sight, ending the effect on itself on a success.

Invisibility

Jot magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment Jot wears or carries is invisible with it.

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