THE SHARED REFERENCE Adventurer

Monster

Juvenile Kraken

Outside your table’s allowed sources

Official reference · GoS · 2014

Creature type
Monstrosity
Size
Huge
Armor class
16 (natural armor)
Hit points
207 (18d12 + 90)
Speed
Walk 20 ft., Swim 50 ft.
Challenge rating
14
Alignment
Chaotic Evil
Strength
24
Dexterity
11
Constitution
20
Intelligence
19
Wisdom
15
Charisma
17
Passive Perception
12
Saving Throws
str: +12; dex: +5; con: +10; int: +9; wis: +7
Senses
truesight 120 ft.
Languages
Abyssal, Celestial, Infernal, Primordial, telepathy 60 ft. but can't speak
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
lightning
Condition Immunities
frightened, paralyzed

Traits

Amphibious

The kraken can breathe air and water.

Freedom of Movement

The kraken ignores 3, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Actions

Multiattack

The kraken makes two tentacle attacks, each of which it can replace with a use of Fling.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage. If the target is a Medium or smaller creature grappled by the kraken, that creature is swallowed and the grapple ends. While swallowed, the creature is blinded and restrained, it has 3 against attacks and other effects outside the kraken, and it takes 21 (6d6) acid damage at the start of each of the kraken's turns. One Medium or two smaller creatures can be swallowed at the same time.

If the kraken takes 35 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.

Tentacle

Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

Fling

One Medium or smaller object held or creature grappled by the kraken is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

Lightning Strike

The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Tentacle Attack (Costs 2 Actions)

The kraken makes one tentacle attack.

Fling

The kraken uses Fling.

Ink Cloud (Costs 3 Actions)

While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is 2 to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 18 Constitution saving throw, taking 11 (2d10) poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

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