Monster
Juvenile Shadow Dragon
Official reference · XMM · 2024
- Creature type
- Dragon
- Size
- Medium
- Armor class
- 15
- Hit points
- 45 (6d8 + 18)
- Speed
- Walk 30 ft., Climb 30 ft., Fly 60 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 14
- Constitution
- 17
- Intelligence
- 12
- Wisdom
- 11
- Charisma
- 15
- Passive Perception
- 14
- Initiative
- +4
- Saving Throws
- dex: +4
- Skills
- perception: +4; stealth: +6
- Senses
- Blindsight 10 ft., Darkvision 60 ft.
- Languages
- Common, Draconic
- Resistances
- special: See Living Shadow
- Immunities
- necrotic
Traits
While in Dim Light or Darkness, the dragon has Resistance to damage that isn't Force, Psychic, or Radiant.
Sunlight Sensitivity
While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.
Actions
Multiattack
The dragon makes two Rend attacks.
Rend
Melee Attack: +5, reach 10 ft. Hit: 7 (1d8 + 3) Slashing damage plus 3 (1d6) Necrotic damage.
Shadow Breath (Recharge 5–6)
Dexterity Saving Throw: DC 13, each creature in a 30-foot Cone. Failure: 17 (5d6) Necrotic damage. Success: Half damage. Success or Failure: A Humanoid reduced to 0 Hit Points by this damage dies, and a Shadow rises from its corpse. The shadow is under the dragon's control and shares the dragon's Initiative count but acts immediately after the dragon.
Bonus actions
Shadow Stealth
While in Dim Light or Darkness, the dragon takes the Hide action.