THE SHARED REFERENCE Adventurer

Monster

K'Tulah

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Humanoid
Size
Medium
Armor class
11
Hit points
27 (5d8 + 5)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Neutral Good
Strength
10
Dexterity
12
Constitution
13
Intelligence
12
Wisdom
15
Charisma
11
Passive Perception
14
Skills
medicine: +4; nature: +3; perception: +4
Senses
darkvision 60 ft.
Languages
Common, Druidic

Traits

Feline Agility

When K'Tulah moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this ability, K'Tulah can't use it again until she moves 0 feet on one of her turns.

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Spellcasting

K'Tulah is a 4th-level spellcaster. K'Tulah's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). K'Tulah has the following druid spells prepared:

Spell slots: 0: spells: druidcraft, produce flame, shillelagh; 1: slots: 4; spells: entangle, longstrider, speak with animals, thunderwave; 2: slots: 3; spells: animal messenger, barkskin

Quick preview