Monster
K'Tulah
Outside your table’s allowed sources
Official reference · CM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral Good
- Strength
- 10
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 14
- Skills
- medicine: +4; nature: +3; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Druidic
Traits
Feline Agility
When K'Tulah moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this ability, K'Tulah can't use it again until she moves 0 feet on one of her turns.
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
K'Tulah is a 4th-level spellcaster. K'Tulah's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). K'Tulah has the following druid spells prepared:
Spell slots: 0: spells: druidcraft, produce flame, shillelagh; 1: slots: 4; spells: entangle, longstrider, speak with animals, thunderwave; 2: slots: 3; spells: animal messenger, barkskin