Monster
Kagain
Outside your table’s allowed sources
Official reference · MaBJoV · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate)
- Hit points
- 161 (17d8 + 85)
- Speed
- Walk 30 ft.
- Challenge rating
- 11
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 20
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 14
- Saving Throws
- str: +8; con: +9
- Skills
- athletics: +8; perception: +4; survival: +4
- Senses
- darkvision 30 ft.
- Languages
- Common, Dwarvish
Traits
Special Equipment
Kagain wields a +3 greataxe. While Kagain is attuned to this weapon, his hit point maximum increases to 178. Whenever a hostile creature damages Kagain while the axe is in his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He can choose to fail this saving throw. While berserk, Kagain gains advantage on all melee attacks and attacks made against him are made with advantage.
Actions
Multiattack
Kagain makes three attacks with his Berserking Greataxe.
Berserking Greataxe
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing damage.
Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Kagain makes a Berserking Greataxe attack.
Berserk Whirlwind (Costs 3 Actions)
Kagain makes a Berserking Greataxe attack against every creature within 5 feet of him.