Monster
Kakkuu Spyder-Fiend
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 91 (14d8 + 28)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 15
- Constitution
- 14
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 13
- Saving Throws
- dex: +5; con: +5; wis: +3
- Skills
- perception: +3; stealth: +5
- Senses
- darkvision 60 ft.
- Languages
- understands Abyssal but can't speak
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
The kakkuu has advantage on saving throws against spells and other magical effects.
The kakkuu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker
The kakkuu ignores movement restrictions caused by webbing.
Actions
Multiattack
The kakkuu makes a Web Snare attack, uses Reel, and makes a Bite attack.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 10 (3d6) poison damage.
Reel
The kakkuu pulls each creature within 60 feet of itself that is grappled by its Web Snare up to 30 feet straight toward itself.
Ranged Weapon Attack: +6 to hit, reach 30/60 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). While grappled, the target also has the restrained condition. A web snare grappling a creature can be attacked and destroyed (AC 10; 10 hit points; immunity to bludgeoning, poison, and psychic damage).