Monster
Kal the Crisp
Outside your table’s allowed sources
Official reference · ToFW · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16 (breastplate)
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Any alignment
- Strength
- 16
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 16
- Charisma
- 11
- Passive Perception
- 13
- Saving Throws
- str: +5; con: +4
- Languages
- Common plus one more language
- Resistances
- fire
Actions
Multiattack
Kal makes two Havoc Hammer or Havoc Flask attacks.
Havoc Hammer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.
Havoc Flask
Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 13 (2d12) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.
After Kal throws the flask, roll a d6; on a 3 or lower, Kal has no more flasks to throw.