Monster
Kalain
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (chain shirt)
- Hit points
- 44 (8d8 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 11
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 14
- Passive Perception
- 15
- Saving Throws
- dex: +4; wis: +3
- Skills
- acrobatics: +4; perception: +5; performance: +6
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
Traits
Fey Ancestry
Kalain has advantage on saving throws against being charmed and magic can't put her to sleep.
Art Imitates Life (3/Day)
Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious.
Taunt (2/Day)
Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn.
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma. She has the following bard spells prepared:
Spell slots: 0: spells: friends, mage hand, vicious mockery; 1: slots: 4; spells: charm person, healing word, heroism, sleep, thunderwave; 2: slots: 3; spells: invisibility, shatter