THE SHARED REFERENCE Adventurer

Monster

Kalka-Kylla

Outside your table’s allowed sources

Official reference · TftYP · 2014

Creature type
Monstrosity
Size
Large
Armor class
15 (natural armor)
Hit points
85 (10d10 + 30)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
3
Alignment
Neutral
Strength
17
Dexterity
12
Constitution
16
Intelligence
15
Wisdom
16
Charisma
12
Passive Perception
13
Skills
deception: +3; insight: +5; stealth: +3
Senses
blindsight 30 ft.
Languages
Olman

Traits

Amphibious

Kalka-Kylla can breathe air and water.

False Appearance

While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.

Shell

Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.

Actions

Multiattack

Kalka-Kylla makes two claw attacks.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.

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