Monster
Kalka-Kylla
Outside your table’s allowed sources
Official reference · TftYP · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 85 (10d10 + 30)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral
- Strength
- 17
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 15
- Wisdom
- 16
- Charisma
- 12
- Passive Perception
- 13
- Skills
- deception: +3; insight: +5; stealth: +3
- Senses
- blindsight 30 ft.
- Languages
- Olman
Traits
Amphibious
Kalka-Kylla can breathe air and water.
False Appearance
While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.
Shell
Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.
Actions
Multiattack
Kalka-Kylla makes two claw attacks.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.