Monster
Kamadan
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 67 (9d10 + 18)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Unaligned
- Strength
- 16
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 3
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 14
- Skills
- perception: +4; stealth: +7
Traits
Keen Smell
The kamadan has advantage on Wisdom (Perception) checks that rely on smell.
Pounce
If the kamadan moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, the kamadan can make two attacks—one with its bite and one with its snakes—against it as a bonus action.
Actions
Multiattack
The kamadan makes two attacks: one with its bite or claw and one with its snakes.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Snakes
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Sleep Breath (Recharges after a Short or Long Rest)
The kamadan exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if it takes damage or someone uses an action to wake it.