THE SHARED REFERENCE Adventurer

Monster

Kapak Draconian

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Monstrosity
Size
Medium
Armor class
15 (natural armor)
Hit points
39 (6d8 + 12)
Speed
Walk 40 ft., Climb 40 ft.
Challenge rating
3
Alignment
Lawful Evil
Strength
11
Dexterity
17
Constitution
14
Intelligence
12
Wisdom
13
Charisma
11
Passive Perception
13
Saving Throws
dex: +5
Skills
deception: +4; perception: +3; stealth: +7
Senses
darkvision 60 ft.
Languages
Common, Draconic
Immunities
poison
Condition Immunities
poisoned

Traits

Death Throes

When the draconian is reduced to 0 hit points, it dissolves into acid that splashes on those around it. Each creature within 5 feet of the draconian must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns. A creature can use its action to scrape or wash the acid off itself or another creature.

Glide

When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

Actions

Multiattack

The draconian makes two Dagger attacks. If both attacks hit the same creature, the target must succeed on a DC 12 Constitution saving throw or become poisoned until the end of the target's next turn. While poisoned in this way, the target is also paralyzed.

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

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