THE SHARED REFERENCE Adventurer

Monster

Kasimir Velikov

Outside your table’s allowed sources

Official reference · CoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
40 (9d8)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Neutral
Strength
9
Dexterity
14
Constitution
11
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +6; wis: +4
Skills
arcana: +6; history: +6
Senses
darkvision 60 ft.
Languages
any four languages

Traits

Fey Ancestry

Kasimir has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment

Kasimir wears a ring of warmth and carries a spellbook containing all the spells he has prepared plus the following spells: arcane lock, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

Kasimir is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Kasimir has the following wizard spells prepared:

Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation; 1: slots: 4; spells: detect magic, mage armor, magic missile, shield; 2: slots: 3; spells: misty step, suggestion; 3: slots: 3; spells: counterspell, fireball, fly; 4: slots: 3; spells: greater invisibility, ice storm; 5: slots: 1; spells: cone of cold

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