THE SHARED REFERENCE Adventurer

Monster

Kender Skirmisher

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Official reference · DSotDQ · 2014

Creature type
Humanoid
Size
Small
Armor class
14 (leather armor)
Hit points
14 (4d6)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Any alignment
Strength
8
Dexterity
16
Constitution
10
Intelligence
12
Wisdom
8
Charisma
14
Passive Perception
13
Skills
perception: +3; sleight of hand: +7; stealth: +5
Languages
Common, Kenderspeak
Condition Immunities
frightened

Actions

Hoopak

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.

Taunt

The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Bonus actions

Elusive

The kender takes the Disengage or Hide action.

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