Monster
Kender Skirmisher
Outside your table’s allowed sources
Official reference · DSotDQ · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 14 (leather armor)
- Hit points
- 14 (4d6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Any alignment
- Strength
- 8
- Dexterity
- 16
- Constitution
- 10
- Intelligence
- 12
- Wisdom
- 8
- Charisma
- 14
- Passive Perception
- 13
- Skills
- perception: +3; sleight of hand: +7; stealth: +5
- Languages
- Common, Kenderspeak
- Condition Immunities
- frightened
Actions
Hoopak
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.
Taunt
The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
Bonus actions
Elusive