Monster
Kenku
Official reference · MM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13
- Hit points
- 13 (3d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Chaotic Neutral
- Strength
- 10
- Dexterity
- 16
- Constitution
- 10
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 12
- Skills
- deception: +4; perception: +2; stealth: +5
- Languages
- understands Auran and Common but speaks only through the use of its Mimicry trait
Traits
Ambusher
In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.
Mimicry
The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.