Monster
Kenku
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 13
- Hit points
- 13 (3d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 16
- Constitution
- 10
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 12
- Skills
- deception: +4; perception: +2; stealth: +5
- Senses
- Darkvision 60 ft.
- Languages
- Common, Primordial (Auran)
Traits
Mimicry
The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Melee Ranged Attack: +5, reach 5 ft. or range 60 ft. Hit: 6 (1d6 + 3) Necrotic damage. The blade magically returns to the kenku's hand immediately after a ranged attack.
Eldritch Lantern (Recharge 4–6)
The kenku casts Faerie Fire, using Intelligence as the spellcasting ability (spell save DC 10).
Recharge: 4: Faerie Fire