THE SHARED REFERENCE Adventurer

Monster

Kettlesteam the Kenku

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Official reference · WBtW · 2014

Creature type
Humanoid
Size
Medium
Armor class
13
Hit points
22 (5d8)
Speed
Walk 30 ft.
Challenge rating
1
Alignment
Chaotic Neutral
Strength
10
Dexterity
16
Constitution
10
Intelligence
11
Wisdom
10
Charisma
16
Passive Perception
12
Saving Throws
wis: +2; cha: +5
Skills
arcana: +2; deception: +5; investigation: +2; perception: +2; persuasion: +5; stealth: +5
Languages
understands Auran and Common but speaks only through the use of her Mimicry trait

Traits

Mimicry

Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.

Actions

Multiattack

Kettlesteam makes two Dagger attacks.

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Twilight Sleep (2/Day)

Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.

Spellcasting

Kettlesteam casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: disguise self, friends, mage hand, minor illusion

1/day each: bestow curse, faerie fire, speak with animals

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