Monster
Kindori
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Celestial
- Size
- Gargantuan
- Armor class
- 11 (natural armor)
- Hit points
- 202 (15d20 + 45)
- Speed
- Fly 60 ft. (hover)
- Challenge rating
- 7
- Alignment
- Unaligned
- Strength
- 25
- Dexterity
- 7
- Constitution
- 17
- Intelligence
- 6
- Wisdom
- 14
- Charisma
- 7
- Passive Perception
- 12
- Senses
- darkvision 120 ft.
Traits
Unusual Nature
The kindori doesn't require food, drink, or air.
Actions
Tail
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Bonus actions
Flashing Eyes (Recharge 6)
The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.