THE SHARED REFERENCE Adventurer

Monster

Kindori

Outside your table’s allowed sources

Official reference · BAM · 2014

Creature type
Celestial
Size
Gargantuan
Armor class
11 (natural armor)
Hit points
202 (15d20 + 45)
Speed
Fly 60 ft. (hover)
Challenge rating
7
Alignment
Unaligned
Strength
25
Dexterity
7
Constitution
17
Intelligence
6
Wisdom
14
Charisma
7
Passive Perception
12
Senses
darkvision 120 ft.

Traits

Unusual Nature

The kindori doesn't require food, drink, or air.

Actions

Tail

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Bonus actions

Flashing Eyes (Recharge 6)

The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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