THE SHARED REFERENCE Adventurer

Monster

King Jhaeros

Outside your table’s allowed sources

Official reference · KftGV · 2014

Creature type
Construct
Size
Large
Armor class
14 (natural armor)
Hit points
133 (14d10 + 56)
Speed
Walk 20 ft.
Challenge rating
9
Alignment
Unaligned
Strength
20
Dexterity
9
Constitution
18
Intelligence
10
Wisdom
10
Charisma
10
Passive Perception
9
Senses
darkvision 60 ft.
Languages
understands Common, Draconic, Elvish, and Ignan but can't speak
Immunities
poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Fire Absorption

Whenever Jhaeros is subjected to fire damage, he takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Berserk

Whenever Jhaeros starts its turn with 60 hit points or fewer, roll a d6. On a 6, Jhaeros goes berserk. On each of its turns while berserk, Jhaeros attacks the nearest creature it can see. If no creature is near enough to move to and attack, Jhaeros attacks an object, with preference for an object smaller than itself. Once Jhaeros goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form

Jhaeros is immune to any spell or effect that would alter its form.

Magic Resistance

Jhaeros has advantage on saving throws against spells and other magical effects.

Magic Weapons

Jhaeros's weapon attacks are magical.

Ashen Creature

When Jhaeros drops to 0 hit points, he explodes in a harmless cloud of ashes, leaving nothing else behind.

Actions

Multiattack

Jhaeros makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5–6)

Until the end of its next turn, Jhaeros magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

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