Monster
King of Feathers
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Monstrosity
- Size
- Huge
- Armor class
- 13 (natural armor)
- Hit points
- 200 (19d12 + 52)
- Speed
- Walk 50 ft.
- Challenge rating
- 8
- Alignment
- Unaligned
- Strength
- 25
- Dexterity
- 10
- Constitution
- 19
- Intelligence
- 2
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 14
- Skills
- perception: +4
Traits
Detect Invisibility
The King of Feathers can see invisible creatures and objects as if they were visible.
Legendary Resistance (3/Day)
If the King of Feathers fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The King of Feathers makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.
Tail
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Summon Swarm (Recharge 5–6)
The King of Feathers exhales a swarm of insects (wasps) that forms in a space within 20 feet of it. The swarm acts as an ally of the King of Feathers and takes its turn immediately after it. The swarm disperses after 1 minute. It can't use the Summon Swarm action while it is grappling a creature with its jaws.
Innate Spellcasting
The King of Feathers's innate spellcasting ability is Wisdom. It can innately cast the following spell, requiring no material components:
At will: misty step